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Teleportation between 2 spires on the path to the destination.

The Spires play a prominent role in the game's narrative, and also serve as the location for the player's base. While exploring the the Tiers the player has the opportunity to gain access to several of these Spires.

Claiming a spire unlocks several gameplay benefits, amongst them: reduced travel time, spire upgrades and hiring recruits.

Reduced travel timeEdit

There are a total of 5 spire the player can claim during the game. Each Spire is magically linked with the others. Once activated, it is possible to teleport between any other claimed spires, reducing total travel time through the Tiers. The act of teleportation is done automatically if there are any spires "shortcutting" the player's path to the desired destination.

The 5 different spires and their locations are:

  • Mountain Spire - Vendrien's Well.
  • Aurora Spire - Stone Sea.
  • Dawning Spire - Stone Sea.
  • Ocean Spire - Blade Grave.
  • Sunset Spire - Lethian's Crossing.

Spire upgradesEdit

 
Spire upgrade options.

Once a spire has been acquired, it is possible to build an upgrade on top of it. There are four possible upgrades the player can build. Each upgrade provides different benefits to the party and can only be built once (note: upgrades cannot be removed to be replaced with others).

The different upgrades and their purposes are:

  • Mysterious Device - The ancient device, perched atop the Mountain Spire in Vendrien's Well, is the product of a forgotten age. It is unclear what function it once had, or if it can be used again.
  • Forge - The Forge upgrade allows you to improve weapons and armor and forge powerful new items.
  • Infirmary - The Infirmary allows you to brew potions and other consumables.
  • Library - Constructing a Library on a spire allows the player to research magical knowledge, Edicts, and Artifacts.
  • Training Grounds - Constructing training grounds allows you to recruit the finest skill trainers in the Tiers.

Note: The Mysterious Device is already built, but listed here for convenience.

Construction & MaintenanceEdit

Once an upgrade has been constructed, it has a monthly maintenance cost to remain active for the following month. If the player doesn't have the money for the maintenance cost, then the upgrade is suspended along with any benefits the it provides until payment can resume.

  • Construction cost:   10.
  • Maintenance cost:   2   50.

Note: The Mysterious Device is the only one not requiring construction and thus no maintenance cost.

Resting bonusEdit

Among the different benefits spire upgrades provide are different rest bonuses. The bonuses are applied to the party by resting in a spire (regardless of the spire they rested in). The actual received bonuses depend on which upgrades were built and are presently maintained.

Each upgrade provides +5 to certain skills as described in the table below (Note: as opposed to the other skills,   Armor gains only +1 resting bonus).

Upgrade Mysterious Device Forge Infirmary Library Training Grounds
Resting bonus
  • all skills
  •   Endurance defense
  •   Magic defense
  •   Will defense
  • all Magic skills
  • Lore
  •   Accuracy
  • Athletics
  • Subterfuge

Resources and ProjectsEdit

The player can choose to start different projects depending on the spire upgrade, be it forging of new weapons, researching new crafting recipes, or even ways to counter edicts. These can't start without having the required resources on hand and a certain number of recruits currently present in the spire.

Any spire required resources can be found in the spire tab in the player's inventory. These range from general items such as metal ingots to artifact recipes/parts. They can be found throughout the game and can only be used in the different spire upgrades. General spire resources can be also gained by specific item generating recruits in each upgrade.

Any project started on the spires - or even item generating recruits - won't progress unless some time has passed and/or experience been gained by the player.

The general spire resources and their uses are:

  •   Alchemy supplies - used for brewing potions.
  •   Bronze ingots - used for upgrading armor and weapons.
  •   Hides - used for upgrading armor.
  •   Iron ingots - used for upgrading armor and weapons.
  •   Scrolls - used for Library research.

RecruitsEdit

Once an upgrade has been built on top of a spire, it is possible to begin hiring recruits to work at that upgrade. Recruits provide several functions for the party: they can train party members in skills, they can sell unique weapons and armor, and they can produce new items for the party while they're out adventuring.

Recruits can come from many different factions in the game, including from enemies. With the right price, some members of factions that hate the player are more than willing to work at the player's spires. Some recruits are only available depending on what certain choices were made during Conquest mode.

Mysterious DeviceEdit

Recruit Cost Type Services provided Notes
Corpse Eye   20 Merchant
  • Sells weapons and armor
Isolon   20 Skill trainer (75)
  • Athletics
  • One-Handed Weapons
  • Parry
Kenrick   25 Item generation
  • Generates weapons
Lone-Fang   25 Item generation
  • Generates consumables (food)
Consumables provide temporary boost to skills
Lysandra   5 Skill trainer (75)
  • Control Atrophy
  • Control Gravelight
  • Control Life
  • Control Vigor
  • Magic Staff
Available thorough Conquest decision
Revos   10
  • Item generation
  • Merchant
  • Generates   camping supplies
  • Sells general items
Camping supplies are required for resting
Saetus   10 Skill trainer (75)
  • Dodge
  • Parry
  • Subterfuge
  • Unarmed Attacks
Sword-Breaker   5 Skill trainer (75)
  • Athletics
  • Dodge
  • Thrown Weapons
  • Two-Handed Weapons
Tanara   7   50 Skill trainer (75)
  • Dodge
  • One-Handed Weapons
  • Parry
  • Thrown Weapons
  • Two-Handed Weapons
Tychon the Swindler   20 Item generation
  • Generates "valuable" items
  • Provides information from time to time
  • Available thorough Conquest decision

ForgeEdit

Recruit Cost Type Services provided Notes
Mire   25 Skill trainer (150)
  • Control Atrophy
  • Control Fire
Available thorough Conquest decision
Nikostas   10 Skill trainer (75)
  • Control Fire
  • Control Frost
  • Control Lightning
  • Control Vigor
Pelagus   25 Skill trainer (150)
  • Control Atrophy
  • Control Stone
  • Control Vigor
Praxis, Master of Smelting   25 Item generation
  • Generates   iron ingots
Ingots are required for upgrading armor and weapons
Ragus   20 Merchant
  • Sells light armor
Temerin   20 Merchant
  • Sells armor and weapons
Thantos, Master of Brazing   20 Item generation
  • Generates   bronze ingots
Ingots are required for upgrading armor and weapons
Vollus, Master of Smiths Item generation
  • Conducts requested forging
Appears with the spire upgrade
Vora   10 Merchant
  • Sells heavy armor

InfirmaryEdit

Recruit Cost Type Services provided Notes
Alchemist Ambro Item generation
  • Conducts requested brewing
Appears with the spire upgrade
Arasto   10 Merchant
  • Sells alchemy items
Arina   10 Item generation
  • Generates rare potions
Bleak Anthem   10 Skill trainer (75)
  • Control Emotions
  • Control Life
  • Magic Staff
Damiro   10 Item generation
  • Generates   alchemy supplies
Alchemy supplies are required for brewing potions
Enebrus   25 Item generation
  • Generates potions
Gela   10 Merchant
  • Sells potions
Nereus   20 Merchant
  • Sells poisons
Sage Eupheria   20 Skill trainer (150)
  • Control Life
  • Lore
  • Magic Staff
Available thorough Conquest decision

LibraryEdit

Recruit Cost Type Services provided Notes
Eirena   10 Merchant
  • Sells magical items
Erastus   25 Skill trainer (150)
  • Control Force
  • Control Stone
  • Magic Staff
Lithos   12   50 Skill trainer (75)
  • Control Atrophy
  • Control Force
  • Control Stone
Noxia   15 Skill trainer (75)
  • Magic Staff
  • Subterfuge
Phila   10 Skill trainer (75)
  • Control Fire
  • Control Frost
  • Control Lightning
  • Lore
Puppet   25 Skill trainer (150)
  • Control Emotions
  • Control Fire
Sage Garus Researcher
  • Conducts requested research
Appears with the spire upgrade
Sage Nerea   25 Skill trainer (150)
  • Control Gravelight
  • Control Illusions
Available thorough Conquest decision
Velos   10 Item generation
  • Generates   scrolls
Scrolls are required for Library research

Training GroundsEdit

Recruit Cost Type Services provided Notes
Death-Leaper   25 Skill trainer (150)
  • Athletics
  • Dodge
  • Unarmed Attacks
Dream Slayer   10 Skill trainer (150)
  • Bows
  • Dual Wield
  • Subterfuge
Jagged-Claw   7   50 Item generation
  • Generates   hides
  • Hides are required for upgrading armor
  • Available thorough Conquest decision
Rhys Skill trainer (50)
  • Athletics
  • Dodge
  • Lore
  • Parry
  • Subterfuge
Appears with the spire upgrade
Sage Lumosa   20 Skill trainer (150)
  • Control Force
  • Control Frost
  • Control Illusions
  • Control Lightning
Scar Fist   20 Skill trainer (150)
  • Athletics
  • Bows
  • Control Vigor
  • Unarmed Attacks
Selina   10 Skill trainer (150)
  • One-Handed Weapons
  • Thrown Weapons
  • Two-Handed Weapons
Thalla   25 Skill trainer (150)
  • One-Handed Weapons
  • Parry
  • Thrown Weapons
Torvus   20 Skill trainer (150)
  • Parry
  • Thrown Weapons
  • Two-Handed Weapons
Verus   20 Item generation
  • Generates   hides
Hides are required for upgrading armor

ReferencesEdit