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* {{green|+3}} / +0 Subterfuge
 
* {{green|+3}} / +0 Subterfuge
 
| Pick ''either'':
 
| Pick ''either'':
* Flurry of Blows (Agility)
+
* Flurry of Blows
* Slice (Agility)
+
* Slice
 
| ''Wielding two weapons give you the advantage of versatility as each weapon can deal different types of damage.''
 
| ''Wielding two weapons give you the advantage of versatility as each weapon can deal different types of damage.''
 
|-
 
|-
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* {{green|+3}} / +0 Parry
 
* {{green|+3}} / +0 Parry
 
| Pick ''either'':
 
| Pick ''either'':
* Heart Shot (Range)
+
* Heart Shot
* Hobble (Range)
+
* Hobble
 
| ''Wielding a javelin is a good compromise between melee and ranged. Thrown weapons deal more damage than bows, but cannot attack from as far away. They also have the benefit of being able to switch between ranged and melee attacks depending on the enemy's distance.''
 
| ''Wielding a javelin is a good compromise between melee and ranged. Thrown weapons deal more damage than bows, but cannot attack from as far away. They also have the benefit of being able to switch between ranged and melee attacks depending on the enemy's distance.''
 
|-
 
|-
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* {{green|+5}} / +0 Parry
 
* {{green|+5}} / +0 Parry
 
| Pick ''either'':
 
| Pick ''either'':
* Cleave (Power)
+
* Cleave
* Sunder (Power)
+
* Sunder
 
| ''Wielding a two-handed weapon puts your focus on power rather than speed. This is a slow attack style, but the damage you deal will often overcome the armor of your enemies.''
 
| ''Wielding a two-handed weapon puts your focus on power rather than speed. This is a slow attack style, but the damage you deal will often overcome the armor of your enemies.''
 
|-
 
|-
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* {{green|+5}} / {{green|+2}} Subterfuge
 
* {{green|+5}} / {{green|+2}} Subterfuge
 
| Pick ''either'':
 
| Pick ''either'':
* Heart Shot (Range)
+
* Heart Shot
* Hobble (Range)
+
* Hobble
 
| ''The shortbow is the weapon of choice for those who choose to attack from a distance, avoiding direct engagement with their enemies.''
 
| ''The shortbow is the weapon of choice for those who choose to attack from a distance, avoiding direct engagement with their enemies.''
 
|-
 
|-
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* {{green|+5}} / +0 Parry
 
* {{green|+5}} / +0 Parry
 
| Pick ''either'':
 
| Pick ''either'':
* Shield Slam (Defense)
+
* Shield Slam
* Sunder (Power)
+
* Sunder
 
| ''Wielding a sword and shield puts you in the front line of combat, standing between enemies and your allies. Holding a shield will slow down your attack rate slightly, but give you good defensive bonuses.''
 
| ''Wielding a sword and shield puts you in the front line of combat, standing between enemies and your allies. Holding a shield will slow down your attack rate slightly, but give you good defensive bonuses.''
 
|-
 
|-
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* {{green|+3}} / +0 Subterfuge
 
* {{green|+3}} / +0 Subterfuge
 
| Pick ''either'':
 
| Pick ''either'':
* Flurry of Blows (Agility)
+
* Flurry of Blows
* Palm Strike (Power)
+
* Palm Strike
 
| ''Unarmed fighting is one of the more challenging combat styles. Damage is generally lower, but this is offset by the speed of your attacks. A good style for someone interested in being challenged.''
 
| ''Unarmed fighting is one of the more challenging combat styles. Damage is generally lower, but this is offset by the speed of your attacks. A good style for someone interested in being challenged.''
 
|-
 
|-
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* {{green|+5}} / {{green|+5}} Lore
 
* {{green|+5}} / {{green|+5}} Lore
 
|
 
|
* Touch of Atrophy (Sigil)
+
* Touch of Atrophy
 
Double expertise: ''either'':
 
Double expertise: ''either'':
* Charged Strike (Magic)
+
* Charged Strike
* Energy Shield (Magic)
+
* Energy Shield
 
| ''Atrophy magic drains the skills and attributes of your enemies, weakening their attacks and making them easier to kill.''
 
| ''Atrophy magic drains the skills and attributes of your enemies, weakening their attacks and making them easier to kill.''
 
|-
 
|-
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* {{green|+5}} / {{green|+5}} Lore
 
* {{green|+5}} / {{green|+5}} Lore
 
|
 
|
* Frozen Grasp (Sigil)
+
* Frozen Grasp
 
Double expertise: ''either'':
 
Double expertise: ''either'':
* Charged Strike (Magic)
+
* Charged Strike
* Energy Shield (Magic)
+
* Energy Shield
 
| ''Frost magic is an offensive school that focuses on slowing enemies as well as dealing cold damage.''
 
| ''Frost magic is an offensive school that focuses on slowing enemies as well as dealing cold damage.''
 
|-
 
|-
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* {{green|+5}} / {{green|+5}} Lore
 
* {{green|+5}} / {{green|+5}} Lore
 
|
 
|
* Charged Fist (Sigil)
+
* Charged Fist
 
Double expertise: ''either'':
 
Double expertise: ''either'':
* Charged Strike (Magic)
+
* Charged Strike
* Energy Shield (Magic)
+
* Energy Shield
 
| ''Mages skilled in shock magic can frequently interrupt their enemies, preventing them from executing their attacks.''
 
| ''Mages skilled in shock magic can frequently interrupt their enemies, preventing them from executing their attacks.''
 
|-
 
|-
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* {{green|+5}} / {{green|+5}} Lore
 
* {{green|+5}} / {{green|+5}} Lore
 
|
 
|
* Titan's Touch (Sigil)
+
* Titan's Touch
 
Double expertise: ''either'':
 
Double expertise: ''either'':
* Charged Strike (Magic)
+
* Charged Strike
* Energy Shield (Magic)
+
* Energy Shield
 
| ''The School of Vigor is a utility branch of magic that focuses on granting bonuses to yourself and your allies.''
 
| ''The School of Vigor is a utility branch of magic that focuses on granting bonuses to yourself and your allies.''
 
|}
 
|}

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