Fatebinder
Jump to navigation
Jump to search
- See also: Character creation
intro here
Combat Role[edit | edit source]
Agility tree[edit | edit source]
The Agility tree.
Talent | U | Requirements | Effects | Description | |
---|---|---|---|---|---|
![]() |
Feint | 0 | Modifies the ability "Thrust" | Add a feint to your Thrust ability, Blinding your opponent as you strike them with your attack. | |
![]() |
Flurry of Blows | 0 | Gain the ability "Flurry of Blows" | Unleash a double attack on your target | |
![]() |
Lightfoot | 0 | AAA | Move faster in combat. | |
![]() |
Arrow Shield | 1 | AAA | When superior, replace Dodge with Parry while defending against ranged attacks. | |
![]() |
Slice | 1 | Gain the ability "Slice" | A carefully placed attack that attempts to open a major artery, leaving the target Bleeding. | |
![]() |
Sneak Attack | 1 | AAA | Adds bonus Accuracy and damage to attacks made from stealth. | |
![]() |
Dual Wield Mastery I | 2 | AAA | Increases weapon damage while wielding a weapon in each hand and allows basic attacks to strike multiple times. | |
![]() |
Duelist I | 2 | AAA | While wielding a melee weapon, sometimes riposte missed melee attacks. Also gain bonus Accuracy when a weapon with nothing in your offhand. | |
![]() |
Leg Sweep | 2 | Gain the ability "Leg Sweep" | Perform a leg sweep against nearby enemies. If successful targets are knocked Prone. | |
![]() |
Unfettered | 2 | Gain the ability "Unfettered" | Gain a burst of movement speed for a short duration. During this time you cannot be engaged by enemies. | |
![]() |
Unseen Advantage | 2 | AAA | Apply poison with weapon attacks made from stealth. | |
![]() |
Disarm | 4 | Gain the ability "Disarm" | Disarm your target, leaving them unable to re-equip their weapons for a short duration. | |
![]() |
Dual Wield Mastery II | 4 | Dual Wield Mastery I | AAA | Moderately increases weapon damage while wielding a weapon in each hand allows basic attacks to strike multiple times. |
![]() |
Duelist II | 4 | Duelist I | AAA | While wielding a melee weapon, often riposte missed melee attacks. Also gain bonus Accuracy when wielding a weapon with nothing in your off hand. |
![]() |
Hundred Fists | 4 | Flurry of Blows | AAA | Unleash a triple attack on your target. |
![]() |
Unencumbered | 4 | AAA | While wearing only light armor, gain a bonus to Dodge and Parry. This effect is lost if any heavy armor is worn. | |
![]() |
Blade Dancing | 6 | AAA | Gain bonus Parry for each enemy that engages you. Also gain abonus to Hit and Graze Deflection. | |
![]() |
Charge | 6 | Gain the ability "Charge" | Charge towards an enemy instantly and perform a powerful attack. All enemies in your path also take damage. | |
![]() |
Dual Wield Mastery III | 6 | Dual Wield Mastery II | AAA | Greatly increases weapon damage while wielding a weapon in each hand and allows basic attacks to strike multiple times. |
![]() |
Duelist III | 6 | Duelist II | AAA | While wielding a melee weapon, always riposte missed attacks. Also gain bonus Accuracy when wielding a weapon with nothing in your offhand. |
![]() |
Leaping Kick | 6 | Gain the ability "Leaping Kick" | Leap into the air and deliver a powerful kick to your target's head, dealing heavy damage and interrupting them. | |
![]() |
Whirlwind Strike | 9 | Gain the ability "Whirlwind Strike" | Perform a powerful whirling attack against all nearby enemies. |
Defense tree[edit | edit source]
The Defense tree.
Talent | U | Requirements | Effects | Description | |
---|---|---|---|---|---|
![]() |
Shield Mastery I | 0 | AAA | Increase the defensive benefits from shields. | |
![]() |
Shield Slam | 0 | Gain the ability "Shield Slam" | Slam your shield against a target, Dazing them for a moderate duration. | |
![]() |
Staggering Force | 0 | Modifies the ability "Thrust" | Causes Thrust to Interrupt the target, delaying their next attack. | |
![]() |
Blade Wall I | 1 | AAA | Allows an additional enemy to be engaged at one time and grants a bonus to damage dealt to targets that are stunned or Prone. | |
![]() |
Stance: Challenger | 1 | Gain the stance "Challenger" | Taunt nearby enemies every few seconds while this stance is active. | |
![]() |
Stance: Guard | 1 | Gain the stance "Guard" | Enter a defensive stance, gaining a bonus to Armor. | |
![]() |
Heavy Guard I | 2 | AAA | While wearing only heavy armor, gain an additional bonus to Armor. | |
![]() |
Iron Light as Air | 2 | Gain the ability "Iron Light as Air" | Temporarily remove all recovery penalties from equipped armor and shields. The lifted weight allows you to swing twice when attacking for a short time. | |
![]() |
One-Handed Mastery I | 2 | AAA | Increase weapon damage while using a single one-handed melee weapon and allows basic attacks to strike multiple times. | |
![]() |
Pinning Strike | 2 | AAA | Enemies that are struck from stealth are rooted in place. | |
![]() |
Shield Bash | 2 | Shield Slam | AAA | An empowered version of Shield Slam with an added Stun effect and increased Crush damage. |
![]() |
Blade Wall II | 4 | Blade Wall I | AAA | Allows two additional enemies to be engaged at one time and grants a large bonus to damage dealt to targets that are Stunned or Prone. |
![]() |
One-Handed Mastery II | 4 | One-Handed Mastery I | AAA | Moderately increases weapon damage while using a single one-handed melee weapon and allows basic attacks to strike multiple times. |
![]() |
Shield Mastery II | 4 | Shield Mastery I | AAA | Greatly increases the defensive benefits from shields. |
![]() |
Heavy Guard II | 6 | Heavy Guard I | AAA | While wearing only heavy armor, gain an additional bonus to Armor. |
![]() |
Knockdown | 6 | Gain the ability "Knockdown" | Lift your heel and drive it into your foe's gut, knocking the wind out of them and sending them to the ground. | |
![]() |
One-Handed Mastery III | 6 | One-Handed Mastery II | AAA | Greatly increases weapon damage while using a single one-handed melee weapon and allows basic attacks to strike multiple times. |
![]() |
Shield Assault | 6 | Shield Bash | AAA | Assault your target, bashing them with your shield to apply a Daze and Stun, then following up with a powerful overhand attack |
![]() |
Vigilance | 6 | AAA | Grants immunity to Afflictions while health is critical. | |
![]() |
Blood Brings Victory | 9 | AAA | When you are critically hit, Challenger Stance will amplify damage taken by nearby enemies and Guard Stance will grant you and your party bonus Armor. |
Leadership tree[edit | edit source]
The Leadership tree.
Talent | U | Requirements | Effects | Description | |
---|---|---|---|---|---|
![]() |
Abundant Arms I | 0 | Level 3 | AAA | The party gains use of one additional weapon set and can switch weapons in combat with a lower recovery penalty. |
![]() |
Bandolier | 0 | Level 3 | AAA | The party gains two additional Quick Item slots and consumables used while in combat are more effective. |
![]() |
Mark Enemy | 0 | Level 3 | Modifies the ability "Thrust" | Adds a marking effects to the Thrust ability. Attacks against the Marked target gain bonus Accuracy. The mark lasts until the enemy dies. |
![]() |
Refuse Pain | 1 | Gain the ability "Refuse Pain" | Generate an aura of will that removes a harmful effect from you and each ally every few seconds. | |
![]() |
To Arms! | 1 | Mark Enemy | Modifies the ability "Thrust" | Adds defensive bonus to you and nearby party members when the Thrust ability is used. |
![]() |
Will of Command | 1 | Gain the ability "Will of Command" | Use your commanding will to inspire allies, boosting the damage of you and your party for a short time. | |
![]() |
Abundant Arms II | 2 | Abundant Arms I | AAA | The party gains use of two additional weapons sets and can switch weapons in combat with a lower recovery penalty. |
![]() |
Arbiter of Knowledge | 2 | AAA | Grants additional Spell Slots to everyone in the party. | |
![]() |
Boost Morale | 2 | AAA | While in combat, your party members that fight near you gain a bonus to each of their Attributes. | |
![]() |
Seize the Initiative | 2 | AAA | After attacking a target from stealth, increase the damage dealt by you and your party members for a short time. | |
![]() |
Second Wind | 2 | AAA | Once per combat, when you fall to low health, you let out a battle cry that heals you and your party member for a portion of their maximum health. | |
![]() |
Killing Rush | 4 | AAA | Everyone in the party regains a portion of their maximum health when any party member kills an enemy. | |
![]() |
Resurgence | 4 | Gain the ability "Resurgence" | Point to a fallen ally and command them to rejoin the fight. | |
![]() |
Swap Positions | 4 | Gain the ability "Swap Positions" | Switch positions with target ally. | |
![]() |
Apply the Lash | 6 | Gain the ability "Apply the Lash" | Exhort a companion to improve on the battlefield, granting bonus Finesse, Quickness, and Resolve. This bonus increases based on their Fear. | |
![]() |
Call to Battle | 6 | Gain the ability "Call to Battle" | Inspire a companion, granting bonus Might, Wits, and Vitality. This bonus increases based on their Loyalty. | |
![]() |
Victory in Defeat | 6 | AAA | Once per combat, when your health becomes critical, nearby allies have their damage and Quickness increased for a short time. | |
![]() |
Undying | 9 | Gain the ability "Undying" | Plant your banner on the battlefield. You and your party members near the banner regenerate health and receive a bonus to damage. |
Magic tree[edit | edit source]
The Magic tree.
Talent | U | Requirements | Effects | Description | |
---|---|---|---|---|---|
![]() |
Arcane Charge | 0 | Modifies the ability "Thrust" | Adds the Spell Breached Affliction to Thrust attacks. Also grants a bonus to magic skills for a short time after using Thrust. | |
![]() |
Charged Strike | 0 | Gain the ability "Charged Strike" | Charge up your Magic Staff and release a powerful burst of energy that explodes in a small area around the target. | |
![]() |
Magical Prodigy | 0 | AAA | Grants a bonus to Lore Skill. | |
![]() |
Cone of Magic | 1 | Gain the ability "Cone of Magic" | Channel a burst of energy through your magic staff, damaging all enemies in front of you. | |
![]() |
Energy Shield | 1 | Gain the ability "Energy Shield" | Focus your will into a shield of energy around yourself or a party member, granting additional Armor. | |
![]() |
Expanded Mind | 1 | AAA | Grants additional Spell Slots. | |
![]() |
Enfeeblement | 2 | AAA | When attacking from stealth, Weaken your target for a short duration. | |
![]() |
Magic Staff Mastery I | 2 | AAA | Increases damage with magic staves and allows basic attacks to strike multiple times. | |
![]() |
Ward Master | 2 | Energy Shield | Modifies the ability "Energy Shield" | Adds physical protection to Energy Shield and causes hostile spells that target the recipient of your Energy Shield to be less effective. |
![]() |
Channel Strength | 4 | Cone of Magic | AAA | Channel a burst of energy through your magic staff, dealing damage to all enemies in a cone, and stealing health from the Bane. |
![]() |
Expanded Mind II | 4 | Expanded Mind I | AAA | Increase number of additional Spell Slots granted by Expanded Mind. |
![]() |
Magic Staff Mastery II | 4 | Magic Staff Mastery I | AAA | Moderately increase damage with magic staves and allows basic attacks to strike multiple times. |
![]() |
Spell Reflection | 4 | Ward Master | Modifies the ability "Energy Shield" | Grant your Energy Shield ability a chance to reflect traditional human spells back on to their casters. |
![]() |
Chaos Blast | 6 | Gain the ability "Chaos Blast" | Release a wave of energy around yourself, hitting all nearby foes with a random damage type. | |
![]() |
Imbue the Elements: Fire | 6 | AAA | Adds fire damage to weapon attacks. | |
![]() |
Imbue the Elements: Frost | 6 | AAA | Adds frost damage to weapon attacks. | |
![]() |
Imbue the Elements: Shock | 6 | AAA | Adds shock damage to weapon attacks. | |
![]() |
Magic Staff Mastery III | 6 | Magic Staff Mastery II | AAA | Greatly increases damage with magic staves and allows basic attacks to strike multiple times. |
![]() |
Empowered Chaos | 9 | Chaos Blast | AAA | Empower Chaos Blast to knock back enemies and afflict them with random powerful effects. |
Power tree[edit | edit source]
The Power tree.
Talent | U | Requirements | Effects | Description | |
---|---|---|---|---|---|
![]() |
Cleave | 0 | Gain the ability "Cleave" | A sweeping cone attack that hits multiple nearby enemies. | |
![]() |
Focused Strike | 0 | Modifies the ability "Thrust" | Adds Armor Penetration to the Thrust ability and increase its Accuracy. | |
![]() |
Palm Strike | 0 | Gain the ability "Palm Strike" | Perform a powerful palm strike to the target's chest, interrupting them, pushing them back, and Silencing them from spell casting. | |
![]() |
Stance: Blitz | 1 | Gain the stance "Blitz" | An aggressive stance that focuses on rapid strikes to overwhelm opponents. | |
![]() |
Stance: Mighty | 1 | Gain the stance "Mighty" | An aggressive stance that focuses on powerful strikes that penetrate a foe's Armor. | |
![]() |
Sunder | 1 | Gain the ability "Sunder" | Deliver a powerful overhead attack that reduces the target's armor. | |
![]() |
Concentrated Force | 2 | Sunder | Modifies the ability "Sunder" | Add a Stun effect to the Sunder ability. |
![]() |
Two-Handed Mastery I | 2 | AAA | Increases weapon damage with two-handed melee weapons and allows basic attacks to strike multiple times. | |
![]() |
Unarmed Mastery I | 2 | AAA | Increases damage with unarmed attacks and allows basic attacks to strike multiple times. | |
![]() |
Expose Weakness | 4 | AAA | When attacking from stealth, enemies that are struck have their Armor reduced until combat ends. | |
![]() |
Head Strike | 4 | Gain the ability "Head Strike" | Deliver a powerful blow to the target's head, Stunning them. | |
![]() |
Massive Blow I | 4 | AAA | Moderately increases Critical Hit damage. | |
![]() |
Two-Handed Mastery II | 4 | Two-Handed Mastery I | AAA | Moderately increase weapon damage with two-handed melee weapons and allows basic attacks to strike multiple times. |
![]() |
Unarmed Mastery II | 4 | Unarmed Mastery I | AAA | Moderately increases damage with unarmed attacks and allows basic attacks to strike multiple times. |
![]() |
Brawler | 6 | AAA | Once per combat, when you fall below 35% health, you gain a large Might bonus until combat ends. | |
![]() |
Massive Blow II | 6 | Massive Blow I | AAA | Greatly increases Critical Hit damage. |
![]() |
Rampage | 6 | AAA | Gain a stacking Accuracy bonus when you deal the killing blow to an enemy. This bonus lasts until combat ends. | |
![]() |
Two-Handed Mastery III | 6 | Two-Handed Mastery II | AAA | Greatly increases weapon damage with two-handed melee weapons and allows basic attacks to strike multiple times. |
![]() |
Unarmed Mastery III | 6 | Unarmed Mastery II | AAA | Greatly increases damage with unarmed attacks and allows basic attacks to strike multiple times. |
![]() |
Skull Cracker | 9 | Gain the ability "Skull Cracker" | Deliver a powerful upward blow that launches the target into the air. |
Range tree[edit | edit source]
The Range tree.