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Eb, Tidecaster of the Tiers.

Eb is a member of an order of mages that study manipulation of water in all its forms, as well as spells that harness the pull of the moons, or that focus the light of the moon Terratus Grave into searing rays. Though their magic makes them formidable in battle, the School of Tides devoted their efforts to the study of the arts and cornering trade along the coasts. While these efforts gave the school prestige and acceptance, they've also turned the school into a peaceful order, one unready for war.

Kyros' conquest of the Tiers would take several years of war through the mountains, but the School of Tides were defeated with ease. Before the first Disfavored or Scarlet Chorus troops crossed into the Tiers, agents of Kyros sent threats to Occulted Jade, Archon of Tides and the school's founder and guardian. Unwilling to bow and unwilling to fight, Occulted Jade fled, taking nearly all of her disciples across the sea to parts unknown. Only four Tidecasters remained behind to fight, and of them, Eb was the youngest.

Having lost her husband, children, home, school, and realm to the war, Eb's life is now little more than battle and living on the run. With the death of her three mentors, Eb is now the last of her kind.

Proud to have been born unbowed to Kyros but unburdened by the delusion that she has any chance of winning, Eb now wages her own war against the invaders, rallying to whatever band of Tiersmen is still willing to fight against the seemingly limitless might of Graven Ashe, the Voices of Nerat, and their legions of soldiers. Though she knows true victory is impossible, that won't stop her from slaying as many of the foreign invaders as she can on her way out.

Combat Role[edit]

Eb is designed to both take control of the battlefield and to bring wrath upon foes in number. As a Tidecaster, Eb possesses knowledge of both Gravelight and Tidecasting magic. Her talent trees compliment this by further developing deeper aspects of either of these two unique knowledges. While Eb is capable of becoming a powerful offensive spellcaster, or a crowd controlling mage, her kit is also exceptionally malleable. Her strong access to various magic and shorter range AoE abilities even make her effective at toeing the front line.

When building Eb's talent trees, we strived to convey the mechanical and thematic differences between Tidecasting and Gravelight magic.

Gravelight tree[edit]

The Gravelight tree focuses on calling upon Terratus Grave to lift foes into the air and slam them to the ground, siphon life from enemies, or even to warp Eb to different locations.

Eb's Gravelight tree.
Talent U Requirements Effects Description
TT gra Arcane Missile.png Arcane Missile 0 AAA Send a charged bolt of arcane energy at a foe that bounces to hit nearby enemies.
TT gra Gravestrike.png Gravestrike 1 AAA Cause each enemy in a cone to trigger an explosion of Gravelight energy. Foes take Arcane damage and a portion of their lost health is drained back to Eb.
TT gra Runic Barrier I.png Runic Barrier I 1 AAA Grants bonus Armor while Eb is wearing Light Armor in combat.
TT gra Terratus' Call.png Terratus' Call 1 AAA Lift a target into the air and violently throw them back down to the ground, dealing crush damage.
TT gra Call of Reckoning.png Call of Reckoning 3 AAA Eb's presence Frightens nearby Bane.
TT gra Moonlit Way I.png Moonlit Way I 3 AAA Grants a bonus to Control Gravelight skill and Gravelight damage at night.
TT gra Runic Barrier II.png Runic Barrier II 3 Runic Barrier I AAA Grants a moderate bonus to Armor while Eb is wearing light Armor in combat.
TT gra Runic Teacher.png Runic Teacher 3 AAA While in the party, Eb and her allies gain more skill experience with Lore, Spells, and Magic Staves.
TT gra Spell Barrier I.png Spell Barrier I 3 AAA Grants a bonus to Magic Defense.
TT gra Moonlit Way II.png Moonlit Way II 6 Moonlit Way I AAA Grants a moderate bonus to Control Gravelight skill and Gravelight damage at night.
TT gra Runic Barrier III.png Runic Barrier III 6 Runic Barrier II AAA Grants a large bonus to Armor while Eb is wearing Light Armor in combat.
TT gra Runic Loremaster.png Runic Loremaster 6 AAA Grants bonus Lore and additional Spell Slots.
TT gra Spell Barrier II.png Spell Barrier II 6 Spell Barrier I AAA Grants a significant bonus Magic Defense.
TT gra Terratus' Grip.png Terratus' Grip 6 AAA Eb suspends the target in mid-air. They can only be hit by ranged attacks, and cannot attack, move, be stunned, or knock down.
TT gra Call to the Grave.png Call to the Grave 9 AAA Once per encounter, when Eb's health is critical, she causes an explosion of Gravelight energy around her that drains health from nearby foes.
TT gra Empowered Afflictions.png Empowered Afflictions 9 AAA Afflictions caused by attacks last longer.
TT gra Moonlit Way III.png Moonlit Way III 9 Moonlit Way II AAA Grants a significant bonus to Control Gravelight skill and Gravelight damage at night.
TT gra Terratus' Gate.png Terratus' Gate 12 AAA Eb uses Gravelight to teleport across the battlefield. Enemies near her cast and destination locations are hit with a Gravelight attacks that drains health.

Tidal tree[edit]

The Tidal tree provides a variety of effects from pushing groups of foes, or drowning enemies in globes of water, to obscuring the battlefield in a magical mist or hastening ally movement.

Eb's Tidal tree.
Talent U Requirements Effects Description
TT tid Repelling Blast.png Repelling Blast 0 AAA Create a powerful jet of water that strikes a nearby target and knocks them back.
TT tid Elemental Fury I.png Elemental Fury I 1 AAA Gain a bonus to all Frost Damage dealt.
TT tid Fluid Body.png Fluid Body 1 AAA Affliction applied to Eb have their duration reduced.
TT tid Mother's Embrace.png Mother's Embrace 1 AAA Summon a globe of water to surround the target's head, leaving them to slowly drown.
TT tid Clear Mind.png Clear Mind 3 AAA While Eb is not taking damage her Recovery Time is reduced and she strikes twice with her normal attacks. Being hit removes this bonus for a few seconds.
TT tid Elemental Fury II.png Elemental Fury II 3 Elemental Fury I AAA Gain a bonus to all Shock and Frost Damage dealt.
TT tid Purifying Waters.png Purifying Waters 3 AAA Conjure enchanted waters to wash over the target, removing all hostile effects.
TT tid Repelling Wave.png Repelling Wave 3 AAA Creates a powerful wave that repels foes in a cone, pushing each of them back a fair distance.
TT tid Student of Magic I.png Student of Magic I 3 AAA Gain a bonus to damage dealt by Magic Staves.
TT tid Cascading Embrace.png Cascading Embrace 6 AAA When Mother's Embrace erupts, nearby targets are Afflicted with Drowning.
TT tid Empowered Elements.png Empowered Elements 6 AAA Spells and abilities gain a larger area of effect.
TT tid Mother's Breath.png Mother's Breath 6 AAA Create a thick fog that reduces enemy Accuracy and grants a bonus to the party's Subterfuge.
TT tid Student of Magic II.png Student of Magic II 6 Student of Magic I AAA Gain a moderate bonus to damage dealt by Magic Staves.
TT tid Surging Waters.png Surging Waters 6 AAA Once per encounter, when Eb's health is critical, she triggers a nova of repelling waters to surge outwards around her, pushing back foes.
TT tid Elemental Fury III.png Elemental Fury III 9 Elemental Fury II AAA Gain a large bonus to all Shock and Frost Damage dealt.
TT tid Return to the Source.png Return to the Source 9 AAA Eb summons water from the target's blood and tissue. It then erupts out of them in a surge, dealing massive damage in the process.
TT tid Student of Magic III.png Student of Magic III 9 Student of Magic II AAA Gain a significant bonus to damage dealt by Magic Staves.
TT tid Swift Current.png Swift Current 9 AAA While in combat, Eb grants herself and nearby allies a bonus to movement speed.
TT tid Repelling Nova.png Repelling Nova 12 AAA Create a powerful nova of water that repels all nearby enemies, pushing them back a fair distance.


  • Clear Mind: As long as Eb is not taking damage her mind calms, reducing her Recovery and allowing her to attack twice with each basic attack. (Taking damage suppresses this effect for several seconds.)
  • Mother's Embrace: Eb summons a globe of water around the target's head, causing them to slowly drown, dealing damage over time and silencing spellcasting.
  • Repelling Blast: Eb raises her hand and a powerful blast of water erupts forth, pushing foes back violently and damaging them.
  • Return to the Source: Channeling her tidecasting magic, Eb summons the water from the target's blood and tissue, erupting it out of them in a violent surge and dealing extreme damage.
  • Runic Barrier: While in combat, Eb begins channeling magical energy through the runes tattooed on her skin, generating a field that protects her as if she were wearing armor. (Only activates while Eb is not wearing Heavy Armor).
  • Terratus' Call: Eb raises her arms and summons a beam of moonlight to surround her target. Terratus' magic lifts the enemy into the air and then brings them violently back to the ground, dealing Crush damage and leaving the target Prone.


Eb's wrath upon the battlefield is like no other. Her Terratus' Call and Mother's Embrace abilities can shut down problem units, allowing the party to take them down with greater ease. While Eb's Repelling Blast can be used offensively, if the tides of battle aren't in her favor, it can also allow for a window of escape. Many of Eb's abilities can serve a dual purpose, making her combat offensive mostly about reading the battle and reacting to the situation. However, her kit also possesses a few purely offensive abilities, such as Return to the Source, which serves situations where you just want to obliterate someone.

With her battlefield control, aptitude for spellcasting, and extremely violent ensemble of abilities, Eb should present players with a wrathful companion to unleash upon their foes.

Companions BarikEbKills-in-ShadowLantrySirinVerse