Talent trees
Talent trees (abbreviated as TT) provide a way to customize a character's build in a similar way that classes do in other games. Each character has 2-3 trees unique to it (the Fatebinder has 6). Players can pick and mix talents from different trees. Talent unlocks include permanent skill boosts, passive effects, stances and abilities.
In order to progress to the lower rows of the tree players need to invest a certain amount of points in that tree (indicated by the number left to the row). Certain talents may have additional requirements such as a character's level or a preceding talent.
![]() Fatebinder |
![]() Barik |
![]() Eb |
![]() Kills-in-Shadow |
![]() Lantry |
![]() Sirin |
![]() Verse |
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Fatebinder talents[edit | edit source]
Agility tree[edit | edit source]
The Agility tree.
Talent | U | Requirements | Effects | Description | |
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Feint | 0 | Modifies the ability "Thrust" | Add a feint to your Thrust ability, Blinding your opponent as you strike them with your attack. | |
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Flurry of Blows | 0 | Gain the ability "Flurry of Blows" | Unleash a double attack on your target | |
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Lightfoot | 0 | AAA | Move faster in combat. | |
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Arrow Shield | 1 | AAA | When superior, replace Dodge with Parry while defending against ranged attacks. | |
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Slice | 1 | Gain the ability "Slice" | A carefully placed attack that attempts to open a major artery, leaving the target Bleeding. | |
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Sneak Attack | 1 | AAA | Adds bonus Accuracy and damage to attacks made from stealth. | |
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Dual Wield Mastery I | 2 | AAA | Increases weapon damage while wielding a weapon in each hand and allows basic attacks to strike multiple times. | |
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Duelist I | 2 | AAA | While wielding a melee weapon, sometimes riposte missed melee attacks. Also gain bonus Accuracy when a weapon with nothing in your offhand. | |
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Leg Sweep | 2 | Gain the ability "Leg Sweep" | Perform a leg sweep against nearby enemies. If successful targets are knocked Prone. | |
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Unfettered | 2 | Gain the ability "Unfettered" | Gain a burst of movement speed for a short duration. During this time you cannot be engaged by enemies. | |
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Unseen Advantage | 2 | AAA | Apply poison with weapon attacks made from stealth. | |
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Disarm | 4 | Gain the ability "Disarm" | Disarm your target, leaving them unable to re-equip their weapons for a short duration. | |
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Dual Wield Mastery II | 4 | Dual Wield Mastery I | AAA | Moderately increases weapon damage while wielding a weapon in each hand allows basic attacks to strike multiple times. |
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Duelist II | 4 | Duelist I | AAA | While wielding a melee weapon, often riposte missed melee attacks. Also gain bonus Accuracy when wielding a weapon with nothing in your off hand. |
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Hundred Fists | 4 | Flurry of Blows | AAA | Unleash a triple attack on your target. |
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Unencumbered | 4 | AAA | While wearing only light armor, gain a bonus to Dodge and Parry. This effect is lost if any heavy armor is worn. | |
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Blade Dancing | 6 | AAA | Gain bonus Parry for each enemy that engages you. Also gain abonus to Hit and Graze Deflection. | |
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Charge | 6 | Gain the ability "Charge" | Charge towards an enemy instantly and perform a powerful attack. All enemies in your path also take damage. | |
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Dual Wield Mastery III | 6 | Dual Wield Mastery II | AAA | Greatly increases weapon damage while wielding a weapon in each hand and allows basic attacks to strike multiple times. |
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Duelist III | 6 | Duelist II | AAA | While wielding a melee weapon, always riposte missed attacks. Also gain bonus Accuracy when wielding a weapon with nothing in your offhand. |
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Leaping Kick | 6 | Gain the ability "Leaping Kick" | Leap into the air and deliver a powerful kick to your target's head, dealing heavy damage and interrupting them. | |
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Whirlwind Strike | 9 | Gain the ability "Whirlwind Strike" | Perform a powerful whirling attack against all nearby enemies. |
Defense tree[edit | edit source]
The Defense tree.
Talent | U | Requirements | Effects | Description | |
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Shield Mastery I | 0 | AAA | Increase the defensive benefits from shields. | |
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Shield Slam | 0 | Gain the ability "Shield Slam" | Slam your shield against a target, Dazing them for a moderate duration. | |
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Staggering Force | 0 | Modifies the ability "Thrust" | Causes Thrust to Interrupt the target, delaying their next attack. | |
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Blade Wall I | 1 | AAA | Allows an additional enemy to be engaged at one time and grants a bonus to damage dealt to targets that are stunned or Prone. | |
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Stance: Challenger | 1 | Gain the stance "Challenger" | Taunt nearby enemies every few seconds while this stance is active. | |
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Stance: Guard | 1 | Gain the stance "Guard" | Enter a defensive stance, gaining a bonus to Armor. | |
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Heavy Guard I | 2 | AAA | While wearing only heavy armor, gain an additional bonus to Armor. | |
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Iron Light as Air | 2 | Gain the ability "Iron Light as Air" | Temporarily remove all recovery penalties from equipped armor and shields. The lifted weight allows you to swing twice when attacking for a short time. | |
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One-Handed Mastery I | 2 | AAA | Increase weapon damage while using a single one-handed melee weapon and allows basic attacks to strike multiple times. | |
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Pinning Strike | 2 | AAA | Enemies that are struck from stealth are rooted in place. | |
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Shield Bash | 2 | Shield Slam | AAA | An empowered version of Shield Slam with an added Stun effect and increased Crush damage. |
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Blade Wall II | 4 | Blade Wall I | AAA | Allows two additional enemies to be engaged at one time and grants a large bonus to damage dealt to targets that are Stunned or Prone. |
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One-Handed Mastery II | 4 | One-Handed Mastery I | AAA | Moderately increases weapon damage while using a single one-handed melee weapon and allows basic attacks to strike multiple times. |
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Shield Mastery II | 4 | Shield Mastery I | AAA | Greatly increases the defensive benefits from shields. |
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Heavy Guard II | 6 | Heavy Guard I | AAA | While wearing only heavy armor, gain an additional bonus to Armor. |
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Knockdown | 6 | Gain the ability "Knockdown" | Lift your heel and drive it into your foe's gut, knocking the wind out of them and sending them to the ground. | |
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One-Handed Mastery III | 6 | One-Handed Mastery II | AAA | Greatly increases weapon damage while using a single one-handed melee weapon and allows basic attacks to strike multiple times. |
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Shield Assault | 6 | Shield Bash | AAA | Assault your target, bashing them with your shield to apply a Daze and Stun, then following up with a powerful overhand attack |
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Vigilance | 6 | AAA | Grants immunity to Afflictions while health is critical. | |
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Blood Brings Victory | 9 | AAA | When you are critically hit, Challenger Stance will amplify damage taken by nearby enemies and Guard Stance will grant you and your party bonus Armor. |
Leadership tree[edit | edit source]
The Leadership tree.
Talent | U | Requirements | Effects | Description | |
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Abundant Arms I | 0 | Level 3 | AAA | The party gains use of one additional weapon set and can switch weapons in combat with a lower recovery penalty. |
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Bandolier | 0 | Level 3 | AAA | The party gains two additional Quick Item slots and consumables used while in combat are more effective. |
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Mark Enemy | 0 | Level 3 | Modifies the ability "Thrust" | Adds a marking effects to the Thrust ability. Attacks against the Marked target gain bonus Accuracy. The mark lasts until the enemy dies. |
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Refuse Pain | 1 | Gain the ability "Refuse Pain" | Generate an aura of will that removes a harmful effect from you and each ally every few seconds. | |
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To Arms! | 1 | Mark Enemy | Modifies the ability "Thrust" | Adds defensive bonus to you and nearby party members when the Thrust ability is used. |
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Will of Command | 1 | Gain the ability "Will of Command" | Use your commanding will to inspire allies, boosting the damage of you and your party for a short time. | |
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Abundant Arms II | 2 | Abundant Arms I | AAA | The party gains use of two additional weapons sets and can switch weapons in combat with a lower recovery penalty. |
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Arbiter of Knowledge | 2 | AAA | Grants additional Spell Slots to everyone in the party. | |
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Boost Morale | 2 | AAA | While in combat, your party members that fight near you gain a bonus to each of their Attributes. | |
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Seize the Initiative | 2 | AAA | After attacking a target from stealth, increase the damage dealt by you and your party members for a short time. | |
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Second Wind | 2 | AAA | Once per combat, when you fall to low health, you let out a battle cry that heals you and your party member for a portion of their maximum health. | |
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Killing Rush | 4 | AAA | Everyone in the party regains a portion of their maximum health when any party member kills an enemy. | |
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Resurgence | 4 | Gain the ability "Resurgence" | Point to a fallen ally and command them to rejoin the fight. | |
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Swap Positions | 4 | Gain the ability "Swap Positions" | Switch positions with target ally. | |
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Apply the Lash | 6 | Gain the ability "Apply the Lash" | Exhort a companion to improve on the battlefield, granting bonus Finesse, Quickness, and Resolve. This bonus increases based on their Fear. | |
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Call to Battle | 6 | Gain the ability "Call to Battle" | Inspire a companion, granting bonus Might, Wits, and Vitality. This bonus increases based on their Loyalty. | |
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Victory in Defeat | 6 | AAA | Once per combat, when your health becomes critical, nearby allies have their damage and Quickness increased for a short time. | |
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Undying | 9 | Gain the ability "Undying" | Plant your banner on the battlefield. You and your party members near the banner regenerate health and receive a bonus to damage. |
Magic tree[edit | edit source]
The Magic tree.
Talent | U | Requirements | Effects | Description | |
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Arcane Charge | 0 | Modifies the ability "Thrust" | Adds the Spell Breached Affliction to Thrust attacks. Also grants a bonus to magic skills for a short time after using Thrust. | |
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Charged Strike | 0 | Gain the ability "Charged Strike" | Charge up your Magic Staff and release a powerful burst of energy that explodes in a small area around the target. | |
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Magical Prodigy | 0 | AAA | Grants a bonus to Lore Skill. | |
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Cone of Magic | 1 | Gain the ability "Cone of Magic" | Channel a burst of energy through your magic staff, damaging all enemies in front of you. | |
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Energy Shield | 1 | Gain the ability "Energy Shield" | Focus your will into a shield of energy around yourself or a party member, granting additional Armor. | |
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Expanded Mind | 1 | AAA | Grants additional Spell Slots. | |
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Enfeeblement | 2 | AAA | When attacking from stealth, Weaken your target for a short duration. | |
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Magic Staff Mastery I | 2 | AAA | Increases damage with magic staves and allows basic attacks to strike multiple times. | |
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Ward Master | 2 | Energy Shield | Modifies the ability "Energy Shield" | Adds physical protection to Energy Shield and causes hostile spells that target the recipient of your Energy Shield to be less effective. |
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Channel Strength | 4 | Cone of Magic | AAA | Channel a burst of energy through your magic staff, dealing damage to all enemies in a cone, and stealing health from the Bane. |
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Expanded Mind II | 4 | Expanded Mind I | AAA | Increase number of additional Spell Slots granted by Expanded Mind. |
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Magic Staff Mastery II | 4 | Magic Staff Mastery I | AAA | Moderately increase damage with magic staves and allows basic attacks to strike multiple times. |
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Spell Reflection | 4 | Ward Master | Modifies the ability "Energy Shield" | Grant your Energy Shield ability a chance to reflect traditional human spells back on to their casters. |
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Chaos Blast | 6 | Gain the ability "Chaos Blast" | Release a wave of energy around yourself, hitting all nearby foes with a random damage type. | |
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Imbue the Elements: Fire | 6 | AAA | Adds fire damage to weapon attacks. | |
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Imbue the Elements: Frost | 6 | AAA | Adds frost damage to weapon attacks. | |
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Imbue the Elements: Shock | 6 | AAA | Adds shock damage to weapon attacks. | |
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Magic Staff Mastery III | 6 | Magic Staff Mastery II | AAA | Greatly increases damage with magic staves and allows basic attacks to strike multiple times. |
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Empowered Chaos | 9 | Chaos Blast | AAA | Empower Chaos Blast to knock back enemies and afflict them with random powerful effects. |
Power tree[edit | edit source]
The Power tree.
Talent | U | Requirements | Effects | Description | |
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Cleave | 0 | Gain the ability "Cleave" | A sweeping cone attack that hits multiple nearby enemies. | |
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Focused Strike | 0 | Modifies the ability "Thrust" | Adds Armor Penetration to the Thrust ability and increase its Accuracy. | |
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Palm Strike | 0 | Gain the ability "Palm Strike" | Perform a powerful palm strike to the target's chest, interrupting them, pushing them back, and Silencing them from spell casting. | |
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Stance: Blitz | 1 | Gain the stance "Blitz" | An aggressive stance that focuses on rapid strikes to overwhelm opponents. | |
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Stance: Mighty | 1 | Gain the stance "Mighty" | An aggressive stance that focuses on powerful strikes that penetrate a foe's Armor. | |
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Sunder | 1 | Gain the ability "Sunder" | Deliver a powerful overhead attack that reduces the target's armor. | |
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Concentrated Force | 2 | Sunder | Modifies the ability "Sunder" | Add a Stun effect to the Sunder ability. |
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Two-Handed Mastery I | 2 | AAA | Increases weapon damage with two-handed melee weapons and allows basic attacks to strike multiple times. | |
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Unarmed Mastery I | 2 | AAA | Increases damage with unarmed attacks and allows basic attacks to strike multiple times. | |
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Expose Weakness | 4 | AAA | When attacking from stealth, enemies that are struck have their Armor reduced until combat ends. | |
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Head Strike | 4 | Gain the ability "Head Strike" | Deliver a powerful blow to the target's head, Stunning them. | |
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Massive Blow I | 4 | AAA | Moderately increases Critical Hit damage. | |
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Two-Handed Mastery II | 4 | Two-Handed Mastery I | AAA | Moderately increase weapon damage with two-handed melee weapons and allows basic attacks to strike multiple times. |
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Unarmed Mastery II | 4 | Unarmed Mastery I | AAA | Moderately increases damage with unarmed attacks and allows basic attacks to strike multiple times. |
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Brawler | 6 | AAA | Once per combat, when you fall below 35% health, you gain a large Might bonus until combat ends. | |
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Massive Blow II | 6 | Massive Blow I | AAA | Greatly increases Critical Hit damage. |
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Rampage | 6 | AAA | Gain a stacking Accuracy bonus when you deal the killing blow to an enemy. This bonus lasts until combat ends. | |
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Two-Handed Mastery III | 6 | Two-Handed Mastery II | AAA | Greatly increases weapon damage with two-handed melee weapons and allows basic attacks to strike multiple times. |
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Unarmed Mastery III | 6 | Unarmed Mastery II | AAA | Greatly increases damage with unarmed attacks and allows basic attacks to strike multiple times. |
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Skull Cracker | 9 | Gain the ability "Skull Cracker" | Deliver a powerful upward blow that launches the target into the air. |
Range tree[edit | edit source]
The Range tree.
Barik talents[edit | edit source]
Punisher tree[edit | edit source]
The Punisher tree transforms Barik into a warrior of retribution, excelling at slaying foes that dare to stand against him.
Talent | U | Requirements | Effects | Description | |
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Striking Iron | 0 | AAA | Strike a single enemy, dealing significantly increased damage if the target is engaging Barik. | |
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Art of the Blade I | 1 | AAA | Increases one-handed and two-handed melee weapon damage. | |
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Engagement Attack I | 1 | AAA | Gain a chance to attack enemies as they engage you. | |
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Fierce Demeanor | 1 | AAA | Barik becomes an intimidating force on the battlefield. Enemies nearby Barik have their Resolve reduced. | |
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Art of the Blade II | 3 | Art of the Blade I | AAA | Moderately increases single one-handed and two-handed melee weapon damage. |
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Breaking the Wall | 3 | AAA | A powerful multi-hit attack that Dazes, Stuns, and Sunders the opponent. | |
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Stance: Legs of Iron | 3 | Gain the stance "Legs of Iron" | Root in place, gaining immunity to Push and Prone effects and a large boost to Endurance at the cost of the ability to move. | |
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Training Ground | 3 | AAA | When Barik is in the party, all party members gain bonus experience for Athletics, One-Handed, and Two-Handed Skills. | |
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Engagement Attack II | 6 | Engagement Attack I | AAA | Increases the chance for Barik's Engagement Attacks to occur. |
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Glory to the Bold | 6 | AAA | For each enemy engaging him, Barik gains a bonus to any damage he deals. | |
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Suffering Strength | 6 | AAA | Once per combat, when Barik's health is critical, he gains a bonus to Might and Resolve until combat ends. | |
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Art of the Blade III | 9 | Art of the Blade II | AAA | Greatly increases single one-handed and two-handed melee weapon damage. |
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Engagement Attack III | 9 | Engagement Attack II | AAA | Further increases the chance for Barik's Engagement Attacks to occur. |
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Last Stand | 9 | AAA | Once per encounter, when Barik would be defeated, he delays his unconsciousness for a short time. | |
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Resilient One | 9 | AAA | When a hostile effect expires on Barik, he gains a bonus to Endurance, Will, and Magic defenses for a short time. | |
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Blade's Embrace | 12 | AAA | Deal damage to all enemies nearby, this damage increases for each enemy engaging Barik. |
Sentinel tree[edit | edit source]
The Sentinel tree focuses on allowing Barik to maintain control on the battlefield while increasing the amount of damage he can absorb.
Talent | U | Requirements | Effects | Description | |
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Clash of Iron | 0 | AAA | Issue a mocking invitation, challenging enemies to attack Barik. | |
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Pursuit | 1 | AAA | At the start of combat, Barik gains a large boost to movement speed for a short time. | |
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Retribution | 1 | Clash of Iron | AAA | After using Clash of Iron, Barik will attack twice with his normal strikes for a short time. |
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Seasoned Veteran I | 1 | AAA | Allows Barik to engage an additional enemy. | |
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Stance: Phalanx I | 1 | Gain the stance "Phalanx I" | Fight defensively, gaining a bonus to Armor. | |
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Defender's Watch I | 3 | AAA | Barik and nearby party members take reduced damage. | |
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Seasoned Veteran II | 3 | Seasoned Veteran I | AAA | Further increases the number of enemies that Barik can engage. |
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Shield Wall | 3 | AAA | Increases the defensive benefits from shields. | |
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Sound of War | 3 | Retribution | AAA | Barik's Clash of Iron bolsters the strength of his nearby allies, granting them a bonus to Armor for a short time. |
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Bond of Honor | 6 | AAA | Bond with an ally, sharing the damage that they receive. While the bond lasts, both Barik and his bondmate gain Might and Vitality. | |
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Defender's Charge | 6 | AAA | Leap to the aid of an ally, taunting enemies nearby. | |
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Defender's Watch II | 6 | Defender's Watch I | AAA | Barik and nearby party members take moderately reduced damage. |
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Heroic Defense | 6 | AAA | Once per combat, when Barik's health reaches a critical level, he will be healed instantly. | |
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Defender's Watch III | 9 | Defender's Watch II | AAA | Barik and nearby party members take significantly reduced damage. |
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Stance: Phalanx II | 9 | Stance: Phalanx I | AAA | Maintain a stance that is equal parts offensive and defense, gaining an Armor bonus and dealing Pierce damage to enemy melee attackers. |
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Vigilant Protector | 9 | AAA | When Barik uses Bond of Honor, both Barik and the target gain a damage absorbing shield for a short time. | |
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Wounded Defender | 9 | AAA | Once per combat, when Barik's health is critical, he will gain a significant Armor bonus for a short time. | |
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Shield of Suffering | 12 | AAA | Heal all nearby allies and gain a damage absorption shield proportional to the health recovered. |
Eb talents[edit | edit source]
Gravelight tree[edit | edit source]
The Gravelight tree focuses on calling upon Terratus Grave to lift foes into the air and slam them to the ground, siphon life from enemies, or even to warp Eb to different locations.
Tidal tree[edit | edit source]
The Tidal tree provides a variety of effects from pushing groups of foes, or drowning enemies in globes of water, to obscuring the battlefield in a magical mist or hastening ally movement.
Kills-in-Shadow talents[edit | edit source]
Ravager tree[edit | edit source]
The Ravager tree makes KIS efficient at leaping from the shadows onto weaker prey, aiming to kill instantly, before moving on to rend surviving enemies with her claws, tear into Armor, and cause heavy bleed effects.
Titan tree[edit | edit source]
The Titan tree is built to take advantage of KIS' massive size, by providing talents such as those that expand her larger health pool, allow her to engage multiple enemies, or that grant her devastating enrage effects.
Talent | U | Requirements | Effects | Description | |
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Breaking Iron | 0 | AAA | Strike forcefully with a weapon, dealing damage and Sundering the target's Armor for an extended duration. | |
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Swift-Savage Strike | 1 | AAA | Attack all enemies in a cone with a weapon, pushing them back a fair distance. Foes are left Hobbled. | |
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Taste of Blood | 1 | AAA | Attacks from Stealth cause targets to Bleed and grant Kills-in-Shadow a heal over time effect that lasts until combat ends. | |
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Untamed Might I | 1 | AAA | Increases one-handed melee weapon damage (Kills-in-Shadow uses two-handed weapons as one-handed). | |
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Adaptation: Earth | 3 | AAA | Gain a permanent health bonus and reduction to all incoming Crush damage. | |
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Blood Rage | 3 | AAA | As Kills-in-Shadow's health reduces, her damage and attack speed are increased. | |
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Overpower | 3 | AAA | Grants bonus damage on Prone targets. | |
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Scars of Battle | 3 | AAA | Grants a damage bonus while Wounded. | |
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Trample | 3 | AAA | Move rapidly towards an enemy, trampling foes in your path, dealing Crush damage and knocking them Prone. | |
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Adaptation: Frost | 6 | AAA | Gain a permanent health bonus and reduction to all incoming Frost damage. | |
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Pack Leader | 6 | AAA | Increase the number of enemies that Kills-in-Shadow can engage. | |
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Relentless | 6 | AAA | Reduces the skill penalty from being wounded. | |
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Stance: Berserker Rage | 6 | Gain the stance "Berserker Rage" | In this stance, damage taken is increased, but a large bonus to Endurance and Melee Damage is granted. | |
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Untamed Might II | 6 | Untamed Might I | AAA | Greatly increases one-handed weapon damage (Kills-in-Shadow uses two-handed weapons as one-handed). |
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Adaptation: Shock | 9 | AAA | Gain a permanent health and reduction to all incoming Shock damage. | |
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Blood Spike | 9 | AAA | A three-hit attack with a weapon that increases in damage with each hit. The second hit causes foes to Bleed and the third hit Stuns. | |
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Overrun | 9 | AAA | Increases the Attack Range and Crush damage of Kills-in-Shadow's Trample ability. | |
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Seize Prey | 9 | AAA | Gain bonus Accuracy and Damaged with Disengagement attacks. | |
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Snapping Bone | 12 | AAA | Rear up and bring both fists down on a target, dealing Crush Damage and knocking all enemies in the immediate area Prone. |
Lantry talents[edit | edit source]
Preservation tree[edit | edit source]
The Preservation tree focuses on supporting the party from the back line by buffing allies with renewing magic, healing them, and even bringing them back from the brink of unconsciousness.
Quill tree[edit | edit source]
The Quill tree shifts Lantry into a deadly offensive thrown weapon specialist.
Sage tree[edit | edit source]
The Sage tree excels at emphasizing the use of spells and abilities that debilitate foes to aid the party.
Talent | U | Requirements | Effects | Description | |
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Watcher's Judgment | 0 | AAA | Lantry strikes his target, interrupting them and lowering their non-physical Armor. If used from stealth, this attack will also Paralyze the target. | |
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Arcane Judgment | 1 | AAA | Empowers Watcher's Judgment to strike foes near the target with an Arcane attack. Enemies have their Endurance, Will, and Magic defenses reduced. | |
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Loremaster I | 1 | AAA | Improves Lore Skill. | |
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Voice of Ages | 1 | AAA | Grants Lantry Hit Precision and the ability to decipher ancient languages. A useful skill for discovering new magics during travel. | |
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Wary Gaze | 1 | AAA | Gain a passive bonus to Subterfuge and Dodge skills. | |
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Learned Instructor | 3 | AAA | When Lantry is in the party, all party members gain bonus experience for lore and Thrown skills. | |
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Loremaster II | 3 | Loremaster I | AAA | Moderately improves Lore Skill. |
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Stance: Frozen | 3 | Gain the stance "Frozen" | While in this stance Lantry's attacks are imbued with power of frost and will slow enemies. | |
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Stance: Mage Slayer | 3 | Gain the stance "Mage Slayer" | While in this stance Lantry's attacks drain magical energy from their targets, Silencing them and lowering their magic skills. | |
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Ancient Knowledge | 6 | AAA | Grants additional Spell Slots. | |
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Loremaster III | 6 | Loremaster II | AAA | Greatly improves Lore Skill. |
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Miasmic Strikes | 6 | AAA | Lantry's Critical Hits with weapons Weaken enemies. | |
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Recounting of Deeds | 9 | AAA | Lantry orates the party's deeds, inspiring his allies and instilling terror in the hearts of enemies. |
Sirin talents[edit | edit source]
Peace tree[edit | edit source]
The Peace tree provides several defensive talents, utilities, and a number of Arias that help to bolster ally defenses, free them from hostile effects, and even revive unconscious party members.
Talent | U | Requirements | Effects | Description | |
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Aria of Resolve | 0 | AAA | Sirin's aria bolsters the party's resolve, extending the duration of their helpful effects, and granting them increased Dodge and Parry. | |
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Aria of Dissonance | 1 | AAA | Sirin's aria increases the effectiveness of the party's Armor and causes foes that strike allies in melee to have their attack damage reduced for a time. | |
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Disarming Guise | 1 | AAA | Sirin's non-threatening appearance causes foes to underestimate her, granting her a large bonus to Disengagement Defense. | |
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Languorous Tempo | 1 | Gain the stance "Languorous Tempo" | Sirin slows her vocal progressions, reducing the speed of her Songs and causing her stanzas to last longer while Languorous Tempo is active. | |
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Aria of Respite | 3 | AAA | Sirin sings notes that seep into the minds of her allies and draw them to lucidity. Removes a hostile effect from each ally affected. | |
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Crystalline Control I | 3 | AAA | With careful restraint, Sirin can safely control her voice over longer distances. Increases the range of Sirin's Defensive Songs. | |
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Defensive Cry | 3 | AAA | When combat begins Sirin reflexively cries out, protecting her and nearby allies by significantly increasing Endurance, Will, and Magic defenses. | |
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Inspiration | 3 | AAA | Sirin's presence inspires the party, increasing experience gained for Magic and Subterfuge Skills. Inspiration also grants Sirin additional Spell Slots. | |
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Sustained Breath I | 3 | AAA | At the end of combat, Sirin can retain Breath for several minutes. | |
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Aria of Winter | 6 | AAA | With a few whispered notes, Sirin's voice unleashes a wave of icy winds that washes over enemies, leaving them Frozen. | |
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Crystalline Control II | 6 | Crystalline Control I | AAA | Sirin's control over her voice continues to improve, further increasing the range of Sirin's Defensive Songs. |
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Guise of Innocence I | 6 | AAA | While not wearing Heavy Armor, Sirin is immune to engagement. | |
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Sustained Breath II | 6 | Sustained Breath I | AAA | Increases the amount of Breath retained at the end of combat. |
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Guise of Innocence II | 9 | Guise of Innocence I | AAA | As long as Sirin is not wearing Heavy Armor, Guise of Innocence will now grant her 100% Critical Deflection. |
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Reviving Song | 9 | AAA | Sirin's Aria of Respite now has the power to reach into the minds of allies that are completely unconscious and revive them | |
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Aria of Memories | 12 | AAA | Sirin recalls a happy memory and begins to sing. The power in her voice creates an embodiment of her memory that will serve to protect her and the party by forcing nearby enemies to attack it. |
War tree[edit | edit source]
The War tree has talents built to use Arias more quickly as well as a variety of offensive Arias that affect enemy minds, push them around the battlefield, or even shock them into submission.
Talent | U | Requirements | Effects | Description | |
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Aria of Force | 0 | AAA | Sirin releases a quick sonic blast that deals Crush damage to enemies and forcefully pushes them away from her. | |
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Aria of Resonance | 1 | AAA | Sirin's voice fractures the armor of her foes. Enemies in the area cannot defend against Sirin's voice and have their Armor Sundered for a short time. | |
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Rapid Tempo | 1 | Gain the stance "Rapid Tempo" | Sirin accelerates her vocal progressions, increasing the speed of her Songs and causing her to move through each stanza more quickly. | |
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Resonant Field I | 1 | AAA | Sirin maintains a damage prevention field around herself. Any damage, even if prevented by Resonant Field, will briefly stop this field from regenerating. | |
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Aria of Pain | 3 | AAA | Sirin focuses her voice and raises her pitch to deafening levels. Those caught in Sirin's attack take arcane damage and are interrupted. | |
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Focused Song | 3 | AAA | Sirin learns to precisely channel her voice towards nearby enemies, gaining an Accuracy bonus to her Offensive Songs. | |
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Quick Breath I | 3 | AAA | Sirin automatically gains Breath at the start of combat. | |
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Resonant Field II | 3 | Resonant Field I | AAA | Moderately increases the damage prevented by Sirin's Resonant Field. |
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Aria of Confusion | 6 | AAA | Sirin bombards her enemies with a cacophony of tormenting notes. Those that fail to resist her power are Confused. | |
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Cry of Despair | 6 | AAA | When Sirin is defeated, her final breath unleashes a potent wave of vengeful emotion. All enemies nearby become Weakened, Dazed, and Frightened. | |
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Quick Breath II | 6 | Quick Breath I | AAA | Increases the amount of Breath Sirin gains at the start of combat. |
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Resonant Field III | 6 | Resonant Field II | AAA | Greatly increases the damage prevented by Sirin's Resonant Field. |
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Aria of Storms | 9 | AAA | Sirin's aria generates lightning that strikes all foes near her and then chains to distant enemies. Those struck are knocked prone and Dazed. | |
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Vengeful Pitch | 9 | AAA | Sirin maintains a field of sound around her that retaliates against attackers. Melee attackers have their damage reduced for a short time. | |
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Aria of Nightmares | 12 | AAA | Sirin recalls a nightmare and begins to sing. The power in her voice creates an embodiment of her memory that will terrify and torment her foes. |
Songs tree[edit | edit source]
The Songs tree.
Verse talents[edit | edit source]
Duelist tree[edit | edit source]
The Duelist tree features a twin blade strategy geared around rushing through the fray and unleashing flurries of deadly melee strikes on weaker targets.
Skirmisher tree[edit | edit source]
The Skirmisher tree is built around escape tactics and long range devastation via bow and burning arrow.
References[edit | edit source]
Character | Character creation • Conquest mode • Attributes & Skills • Talent trees • Abilities • Spells • Reputation |
In game | Combat • Map • Spires • Quests • Items • Companions • Archons • User interface |
Meta | Achievements • Beginner's guide • Communities • Jargon • IRC • Easter eggs |